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 [Achtung! Cthulhu/Savage Worlds] Three Kings

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Kobold

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HP/H.P.: 19 | 3
SV: Fort +3/Ref +5/Wil +2
AC: 18 / T 13 / F 15

PostSubject: [Achtung! Cthulhu/Savage Worlds] Three Kings   Fri 30 May - 20:41





Three Kings is a introductory adventure to the setting "Achtung! Cthulhu", which features a World War II scenario with subtle lovecraftian entities' influence.

In this adventure, the characters works for a section of the British Secret Intelligence known as "Section D" (that was formed in March 1938 to carry out paramilitary and covert political actions), and need to perform a covert mission - The Three Kings Operation - in the Nazi-occupied Czechoslovak.

The characters will be pre-made, since the intent is only to test the Savage Worlds RPG rules. But, if the last player to chose his character doesn't like it at all, or feel uncomfortably RPing the opposite gender, we can negotiate some background changes, but the character's "role" must remain the same.  

Since this is my first time Game Mastering a play-by-post RPG, i'll only accept as players friends who are already familiarized with RPGs and will collaborate with the progress of this one-shot. And i'll also accept Artus as a player.

Here are some links to Savage Worlds Material:
Almost all the Savage Worlds Books ever - mediafire.com folder/qmsdp5vvdmrc6/Savage_Worlds
Core Rule Book - mediafire.com folder/qmsdp5vvdmrc6/Savage_Worlds
Realms of Cthulhu - mediafire.com folder/qmsdp5vvdmrc6/Savage_Worlds

Obviously there's no need to read these books.


Last edited by Kobold on Sat 31 May - 2:32; edited 6 times in total
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Kobold

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HP/H.P.: 19 | 3
SV: Fort +3/Ref +5/Wil +2
AC: 18 / T 13 / F 15

PostSubject: CHARACTERS   Fri 30 May - 21:35

PRE-MADE CHARACTERS BACKGROUND

Special Agent Nathan Chance, “the Professor”
The Military Intelligence Division of the US Army is in a shaky state at the start of 1939, with minimal staff and relatively unsophisticated operations. Nathan Chance is a civilian working for the MID (also known as “G-2”) gathering intelligence on some of the weirder activities going on in the Third Reich—things such as expeditions by the Ahnenerbe, Nazi research into the occult, and alleged secret weapons projects. Officially he still works as a lecturer in archaeology and anthropology at the Miskatonic University in Arkham, but recently he’s been seconded to Section D of the British Secret Intelligence Service in London—also known as MI6—as a “hands-on” liaison between the British and US intelligence efforts. Typical of the confusing intelligence situation in 1939, Chance has been appointed “group leader” for the Three Kings operations group—something which some of the Brits think is “damned irregular” and “needs sorting out”—though it remains to be seen how well he can lead those under his command.
Sanity: 6 Dementia: 0 Bennies 3
Appearance:
 
Character sheet:
 
Hindrances:
 
Edges:
 
Player: Mococa

Margareta Novakova-Sedley, “the Girl”
Margareta Novakova-Sedley is a 22 year old intelligence specialist from Section D’s research division. Moderately attractive but inclined to dress like a librarian, she’s half Czech (on her mother’s side), and fiercely patriotic. She requested a transfer to more active duties when the Nazis invaded Czechoslovakia, and is attempting to learn the skills she’ll need in the field as quickly as possible, despite considerable resistance from the more conservative members of the intelligence establishment. She has become an expert on the nascent Czech resistance, and knows some of them personally (she calls Frantisek Moravec “uncle”). All the British soldiers call her “Miss”.
Sanity: 6 Dementia: 0 Bennies 3
Appearance:
 
Character Sheet:
 
Hindrances:
 
Edges:
 
Player: Jehcky

Sgt. Jack “Killer” Killarney
“Killer” Killarney is a 32-year old British Army sergeant assigned to Special Operations with Section D, and one half of the soldierly contingent to the mission. Born in Londonderry, his enthusiasm for violence stems from his early life in the 1920s and the Irish civil war; his hand-to-hand combat skills are second to none. Since then he’s grown tired of the problems afflicting his much-loved homeland, and now uses his undoubted abilities in what he regards as a greater cause. He regards the leadership “structure” of the mission with some weariness; while he’ll follow Chance’s orders, he considers himself and Ferret Farnsworth the only “proper” soldiers in the operations group, and will be very frank with his opinions if he thinks Chance is going astray.
Sanity: 5 Dementia: 0 Bennies 3
Appearance:
 
Character Sheet:
 
Hindrances:
 
Edges:
 
Player: Tyghorn

Corporal Ron “Ferret” Farnsworth
Every army unit needs someone who can whistle up essential supplies out of thin air—and Ferret Farnsworth is that someone. He’s a wiry-looking cockney who’s much tougher than he looks, cocky and always joking, and very light-fingered indeed. He’s ended up in Special Operations rather than facing court martial for appropriating army property—although he’s looking forwards to appropriating what he can behind enemy lines. He’s no hero, but he keeps a clear head when there’s violence. He can fix almost anything—and if he can’t, he can usually steal (or even make!) a replacement.
Sanity: 6 Dementia: 0 Bennies 4
Appearance:
 
Character Sheet:
 
Hindrances:
 
Edges:
 
Player: Jufajardini

Ps: Anyone playing as Ferret must always speak like a character from Snatch (the Guy Ritchie's crime comedy movie)
PPs: Just kidding.


Last edited by Kobold on Sun 13 Jul - 21:12; edited 10 times in total
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Kobold

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Sheet
HP/H.P.: 19 | 3
SV: Fort +3/Ref +5/Wil +2
AC: 18 / T 13 / F 15

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Sat 31 May - 0:34

DA RULES (and other stuff)


About the game system
System:
 

General Rules:
 


Rules about combat/encounters and anything with turns
Encounters:
 


Rules about posting and the narrative of the story
Storytelling:
 


I don't know if these "rules" will work well. During the adventure i'll see what happens and adjust my posting patterns, narrative of the story and other rules to best drive the adventure. If someone have any suggestion, reclamation or something, just tell me. I'll make a topic in the Tavern sub-forum so we can talk about the Three Kings adventure =)

The next post i'll write about what the characters know of the state of the World War II and about the Three Kings Operation.


Last edited by Kobold on Sun 13 Jul - 22:55; edited 2 times in total
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Kobold

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HP/H.P.: 19 | 3
SV: Fort +3/Ref +5/Wil +2
AC: 18 / T 13 / F 15

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Sun 1 Jun - 0:30

What the Characters Know




Overview
It’s  summer,  1939,  and  a  shadow  is  falling  over  Europe. Czechoslovakia  has  been  invaded  by  the  Third  Reich, and  the  country  dismembered.  In  its  place,  the  Nazis have declared a “Protectorate of Bohemia and Moravia”, centered on the former capital of Prague. And yet, amidst the  restive  populace  in  the  surrounding  countryside, resistance  is  growing—led  by  a  triumvirate  of  patriots known only as the “Three Kings”.

The  British  government,  not  yet  at  war  with  Nazi Germany,  has  received  intelligence  from  the  nascent Czechoslovak  “government-in-exile”  in  London  that  a Czech  priest  working  for  the  resistance  in  the  vicinity of  Prague  has  information  about  atrocities  committed by  the  Third  Reich—information  which  will  provide priceless propaganda if war does break out. According to British  intelligence,  the  priest—codename  ANGEL—is hiding  Czechoslovakian  children  and  preventing  them from  being  transported  to  Castle  Karlstein,  some  25 miles  (appx.  40  kilometers)  southwest  of  Prague,  reportedly  where  the  atrocities  have  been  committed.


Briefing
Three Kings Operation's setting and goals
Page 1:
 
Page 2:
 
Page 3:
 
Page 4:
 

Organizations
Here will be all the organization and groups known by the PCs

Section D:
 

S.S:
 

Tři králové:
 

Personalities
Here i'll inform major personalities known to the PCs. Both real and fictitious.

Spoiler:
 

Weapons
All weapons owned and known to the characters.
The stats of the weapons are as follow:

Melee: damage [Attribute + dice] - example: Knife [Str + d4]

Distance: Range [three numbers. Short, medium and long distance. Shots aimed to medium distance have a -2 modifier to the attack roll and -4 for long distance. You cannot shoot something more distant than the weapon's long range], Damage [attribute + dice. Only dice for guns], RoF [Rate of fire, how many shooting dice the characters roll in a attack], Shots [how many bullets a gun have], AP [ Armor Piercing value. How much of the target's armor is bypassed], Shooting mode [Automatic, semi-automatic, snap-fire] - Example: Thompson m1928a1 Submachine gun (12/24/48, 2d6 +1 RoF 3, Shots 50, AP 1, Auto).

Spoiler:
 

Equipament
Basically military stuff that doesn't count as a weapon but can be useful (or indispensable) on the field. May or may not be used as weapon.

Entrenching tool:
 

Potassium cyanide “L-pill”:
 

Telescopic Sight:
 

British Field Ration:
 
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Kobold

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HP/H.P.: 19 | 3
SV: Fort +3/Ref +5/Wil +2
AC: 18 / T 13 / F 15

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Mon 14 Jul - 0:31


The constant drag of the RAF doesn't let you rest, but even if flying in this bomber wasn't so turbulent, you wouldn't anyways. The operations and the dangers that you’ll have to face makes you unquiet.

Three hours passed since you entered the Armstrong Whitworth Whitley. It was afternoon when you embarked, and now must be getting dark outside. The Armstrong is one of the twin-engine medium bombs in the service of the British Royal Air force. Usually he was used for maritime reconnaissance and towing gliders. So, transporting people behind the enemy lines is new. You heard that some Section D operatives did something like that a few months back. But still… a bomber dropping people in the enemy’s territory still doesn’t feel right. Especially when you that will need to get parachuted!

Some of you still doesn’t know why you were chosen. But hell, everyone knows that war is coming, maybe a war greater than the Great War, and you need to do your job. And maybe kick some Nazi’s ass. For some of you, this is a personal matter, for others, just something you have to do. Still, the idea of being alone in fields of the former Czechoslovakia, near a Nazi fortification, don’t sounds really appealing.

But well, in the end you gotta do the job or die trying. Czechoslovakia can’t be in German hands and someone’s need to do the dirty job. The dossier of the operation says that some really weird shit is happening in the Karlstein Castle and knowing what’s going on certainly will serve as propaganda to help rallying the people of Czechoslovakia, helping the resistance and showing the world the horrors of the Nazi Party.

Besides the always present turbulence, it was a silent travel. Every one of you was lost in your own thoughts. Sounds almost strange when the static of a radio breaks the silence.

We’re near, blokes”, says the bomber co-pilot. ”Da ETA is ‘alf an hour.  Don't know if ye really spoke ter each other. Maybe kna it’s da time.”

The silent involve you again, but then, the radio hissed again.

“There’s a metal box wiv some equipmen’ somewhere down there. We had to strip da bloody rear turret so yer could jump off da plane an’ da place is really a mess, also, we got no rear gun. Well… if what I’ eard ov those Focke-Wulf isn’t no pork pies, we wouldn’t do a bloody thing in a dogfight anyway, mates.“
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Tyghorn

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HP/H.P.: 19 | 3
SV: Fort +5/Ref +0/Wil +0
AC: 13/T 10/F 13

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Mon 14 Jul - 1:47

The message broke the daydreaming of Killarney. Looking to the sides very calmly and shaking the head, trying to drive away the laziness, he faced the speaker with his right eye, as the messed long blonde hair covered the other one. He couldn't disguise a soft smile when the annoying accented speaker talked about killing nazis.

Why Section D had selected just him to this kind of mission was still a mystery, but an order is an order and Jack just wanted to get back home, so the best he would do the sooner he would be back.

Killarney gazed to the metal box, firmly tied in the oposite side, curious about what equipment he would have, but decided to wait the first move of someone to open it. he wasn't very up to speaking with the others, and actually was anxious to jump in  Czechoslovakian land to open his good old flask and have a taste of whisky.
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Mococa
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HP/H.P.: 12 | 3
SV: Fort +1/Ref +2/Wil +4
AC: 12/T 12/F 10

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Mon 14 Jul - 2:15

After hearing the warning, Nathan returned from his distant stare into the beyond. His voice came from the deep, only barely breaking the monotone. "Very well. Think is about time we broke the silence and exchanged some words. Surely, I don't have a spare snipe or two to do this properly, but for those who doesn't remember it yet, name's Nathan Chance, and I'm the one designated to take the rap here. You can trust me from now on, even if for having no better options."

Noticing Killarney's gaze, Chance started walking calmly and pointed to the metal box, making a gesture for those around to arm themselves while they chatted. He was still talking.  "Now, I know you wouldn't be here if you were not full aces yourselves. But profiles ain't gonna tell a thing about the people you might make the kiss off, so it would be proper for us to introduce yourselves like... Gentleman. And dame.   Nathan's eyes distanced themselves from the heater box to  give a slow and intense gaze to the sole girl in the group, as if making a recall. "And if something about this is not yet clear, you all can count with agent Novakova to give the low down, isn't that right, miss?
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PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Mon 14 Jul - 22:31

Novakova quickly responded: "Yes sir, I have some contacts inside, people from the resistance, who can provide us a huge help on our mission. Let me introduce myself for the ones who doesn't know my name. I'm agent Margareta Novakova." She was nervous, since they're landing behind the enemy lines, but also trying to remain confident about her skills, keeping a firm look. Right after that, she continued to focus on checking her gear and preparing for the jump.
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jufajardini

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PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Tue 15 Jul - 2:04

Ay, 'nd if ya need something else one can always pick them from the threes, right? Ya hear me?

And, saying that - his voice a confusing mix of a girl with a sore throat and a guy with a girly voice -, Ron smiled a wanna-be-charming smile and clanked to the metal box.
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Mococa
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Sheet
HP/H.P.: 12 | 3
SV: Fort +1/Ref +2/Wil +4
AC: 12/T 12/F 10

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Tue 15 Jul - 2:45

Chance formed with his lips the faintest of smiles.So far, so good, save for the one who seemed to be the silent type, the Seargent.

Corporal Fensworth, ain't I right? Our man of resources. Well, you all keep up this positive attitude and the operation will be eggs in a coffee. So what of use do we got here, Corporal?
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PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Tue 15 Jul - 2:57

With a clanky smile, Ron says, trying to sound more natural, this time: Oy, uh, ya know, all tha' sorts a hella fella might need, one never really knows, ya know. You hear me, one might need everything, these dangerous unknown places down there.

Pats pockets, randomly summoning and instantly making disappear again a gold coin, a knife, a lipstick, a small notebook, an old flask of whisky...
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PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Tue 15 Jul - 9:32

Novakova watches the scene in absolute silence and trying to not be noticed, wondering about where the hell Farnsworth keeps all that stuff in.
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Tyghorn

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HP/H.P.: 19 | 3
SV: Fort +5/Ref +0/Wil +0
AC: 13/T 10/F 13

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Tue 15 Jul - 16:32

Rolling his hand through his pockets, Jack couldn't find his precious flask. Must have forgotten the damned thing or maybe it fell somewhere while embarking the bomber. Probably the second option since he was always with it. A little reaction of anger passed through his face moments before he put his head between the hands:
"Sergeant Jack Killarney... eager ter burst sum 'oles in nazis witcha fellas..."


Last edited by Tyghorn on Wed 16 Jul - 17:14; edited 5 times in total
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Mococa
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HP/H.P.: 12 | 3
SV: Fort +1/Ref +2/Wil +4
AC: 12/T 12/F 10

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Tue 15 Jul - 17:09

Chance looked at the sergeant, with a composed smile "Your fame precedes you, Sergeant. You're plenty rugged as rumors have it, and if those are mostly true, the nazi have a thing or two to worry, should they cross our paths."  

Glancing through every one of the agents, Chance proceeded, with a grim tone in his voice. "And everyone better double check them choppers. It would be unwary optimism believing you will have another chance to, once we land. The nazis are clever monsters, I would not discard the possibility they are making a run for our allies bases as we talk. So, thirty minutes from now, it needs not be told, guards up and be ready to shoot some damn nazi beasts.
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Raxiell
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PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Tue 15 Jul - 22:43

((Hey guys, a little note: use one color for the entire post is usually more pleasant to read up xD We already have the "" to indicate speech, so its not like one can mistake actions from speech. Also, you can use italic as a graphic resource to indicate thinking, without needing to add 'he thought' at the end. I'll update the rules post once I get home tomorrow.

One last thing: pick different colors for each one! This make character identification faster =x))
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Kobold

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HP/H.P.: 19 | 3
SV: Fort +3/Ref +5/Wil +2
AC: 18 / T 13 / F 15

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Tue 15 Jul - 22:57

Raxiell, i don't think there's a problem with the "he thought". Probably most ppl playing this adventure will prefer to write as close as possible to a literary style.
(we can discuss that in the city square, maybe is a good discussion)
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PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Wed 16 Jul - 12:34

Ferret advances towards the metal box, and curiously opens it, muttering things like:
 "Oy, what d'ya hav'ere?"
While humming some happy tunes and rummaging half-curious half-indifferently through their supplies. After a fraction, he moves a bit away, inviting others to see its contents:
"Oy, ye guys aren't take a butcher's at this stuff? Ye listen me?"
He searches for something in his pockets, then summons a golden coin and starts making some coin tricks with it.
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Kobold

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Sheet
HP/H.P.: 19 | 3
SV: Fort +3/Ref +5/Wil +2
AC: 18 / T 13 / F 15

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Wed 16 Jul - 13:22

When you approach the big metal box you find four identical smaller boxes one of them is already open and shows a haversack and some other objects. Outside the four box, you see a map showing the Karlstein Area, a compass, a big pair of binoculars and wire cutters.

After a few words, you open the the other three boxes and fin that they have the same content.

Here's what you find inside the smaller boxes:
2 hand grenades
1 dagger
1 water bottle
1 gas mask
1 entrenching tool
1 potassium cyanide “L-pill”
1 haversack containing:
» 2 packs of 24-hour rations (including tea)
» 1 ground sheet
» 1 enameled mug
» 1 mess tin
» 1 collapsible stove
» 1 tin of fuel blocks
» 1 tin of water purification tablets


ps: i'll use the default color for narration, yellow for GM statements and cyan for some highlights. NPCs will speak with the color i see fit (red for nazis or russians)
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PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Wed 16 Jul - 14:30

Ferret approaches again, saying "So is one for each o' us, ay? Me is taking this one to meself, save ye the Barney o' picking it for me." And, without waiting for replies, he picks the neatest of boxes he can sort. "Ye mind if I put me mince on this map?" Saying this, he picks the map, also.
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Tyghorn

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HP/H.P.: 19 | 3
SV: Fort +5/Ref +0/Wil +0
AC: 13/T 10/F 13

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Wed 16 Jul - 17:33

"Tanks agent Chance. 'eard aboyt yisser deadly tactical knowledge too." Jack stood up and went to the box. "An' yer are Ron Farnsworth roi? wi' dat many "tools" oi'm sure we 'ill be gran'. dis an' de informashun miss Novakova 'as ter offer." said with a quick reverence with the head.

"Nigh, let's clap waaat beauties they broot ter us..." a grim smile sprout in his face while he took his box and started handling the guns and equipment.
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AC: 12/T 12/F 10

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Wed 16 Jul - 20:44

Chance looks at the equipment and makes a neutral expression. "Some kippy things here, alright. Was beggining to worry they forgot them binoculars"

"By the way," says Chance, directed at the young man who talks in riddles, "just open this map for us first. There are things I need to show y'all."
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PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Thu 17 Jul - 0:27

Ferret grinned. "O'course, sir!"

He looks briefly for a surface to lean the map on.

"Seems we don't got ourselves a cain, ay."

He shrugs, goes to his knees and spreads the map on the floor.
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AC: 12/T 12/F 10

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Thu 17 Jul - 0:36

Chance looks to the map on the ground and, crouching, points to a small village named Krudna.
"Our contact is here,as you may now. I'm hoping that we won't have much trouble for this part if we don't draw too much attention, but, let's face, we probably don't look like some local joe. Doing, that, comes the hard part."

Chance make his finger go north, tracing in the map the direction until castle Karlstein. "Most certainly, our investigation shall lead us around here. The problem is, there is a river and lone road to the other side, at least for some miles. Now, if they are really hiding something there, they wouldn't be such blind twit as to disregard this route, so I expect some patrols here. There is a station here, and depending on what they are using it for, they may reinforce security here too. So if it comes to it, I think our best bet shall be the river -- If we have the means to travel it. Should be no more than 100 meters wide in this narrower part"

Looking toughful, he says as if speaking to himself: "Well, we'll meet one resistance group or two, but we should not count too much on it in other aspects besides providing information. Chances are they got their hands full too."


Things Chance is showing:
 
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Tyghorn

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SV: Fort +5/Ref +0/Wil +0
AC: 13/T 10/F 13

PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Thu 17 Jul - 1:20

After looking closely, trying to pay the most attention possible to the indications of Chance, Jack raises his head. "Well, oi'm sure yer agree dat if we bake too many enemies it wud be wise ter try ter pass unnoticed. Lookin' for other side, we cud silence al' av dem permanently. Miss Novakova, sum av yisser contacts 'av informashun aboyt de road patrols? Wi' dis we can prepare ourselves."
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PostSubject: Re: [Achtung! Cthulhu/Savage Worlds] Three Kings   Fri 18 Jul - 21:37

Novakova raises her head, looking thoughtful and says: "Well sgt., the resistance is spread out and they constantly keep moving. And probably the members that are on this region have a bigger problem to worry about, since the nazis are occupying the castle, BUT they probably know about the road patrols."
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